Unity Open World Chunk Loading System (C#)
A downloadable project for Windows
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Developed an open-world chunk loading system. Chunks are 50x50x50 areas. They contain objects and NPCs. Each chunk is stored as a binary file. How many chunks loaded is determined by your render distance. Object pooling has been implemented for common objects like trees as optimisation for performance. More details in the report.
File one is a build with a demo level, file two is the Unity project and file 3 is the report.
Status | Released |
Category | Other |
Platforms | Windows |
Author | Max O'Donovan's Portfolio |
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Click download now to get access to the following files:
OpenWorldChunkLoading.zip 19 MB
Project3ReportAndUnityFiles.zip 51 MB
Report 3.pdf 952 kB
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