A downloadable project for Windows

Download NowName your own price

Developed an open-world chunk loading system. Chunks are 50x50x50 areas. They contain objects and NPCs. Each chunk is stored as a binary file. How many chunks loaded is determined by your render distance. Object pooling has been implemented for common objects like trees as optimisation for performance. More details in the report.


File one is a build with a demo level, file two is the Unity project and file 3 is the report.

Download

Download NowName your own price

Click download now to get access to the following files:

OpenWorldChunkLoading.zip 19 MB
Project3ReportAndUnityFiles.zip 51 MB
Report 3.pdf 952 kB

Leave a comment

Log in with itch.io to leave a comment.